![]() With the door being out of my way, I can just proceed through the opening without any issue. ![]() Objects can be placed anywhere, they clip through everything. While an object is attached to you, scrolling your mouse wheel will move the object back and forth, if you hold down F and scroll your mouse wheel, you are also able to change the size of it. I do that by simply pressing the middle mouse button again when I have decided where I want it to be. Now I release the middle mouse button and the object is attached to my camera, I am free to move it around and place it in the room ahead of me. In this scenario, it is the door in front of me. I switch into Free Camera, fly over to the door and aim at it, hold down the middle mouse button and since we have activated the "Show transform" function, now appears small wall of text telling me which object I am trying to grab. There is a locked door in front of me which is a shortcut from another path and I would like to skip ahead. ![]() Not everything works tho, here is a simple example: Open up your REFramework overlay and click on the "Script Generated UI" Tab and then on the "Gravity Gun Settings" Tab, activate the "Show transform" function and keep the other ones deactivated. Having the game paused and hud hidden (by pressing ESC and Delete), will help you a lot if you plan to stage-specific scenes, otherwise, it is not necessary. For this guide, I am using Frans Bouma's IGCS Photomode. I highly recommend using a Free Camera for the use of it, if you use the integrated REFramework FreeCam or Frans Bouma's IGCS Photomode is up to you. The Gravity Gun plugin lets you grab, move and modify various objects in the game. ![]() So we rely on the Gravity Gun and the Collection plugins. As mentioned the Enhanced Model Viewer plugin currently does not work. Now, let's get you into the 2 Plugins that have the most use for us. I recommend clicking on the Configuration Tab once and enabling "Remember Menu Open/Closed State", you might as well bind your Menu Hotkey to something you easily remember. REFrameworks Main Window should now pop up in the game, looking like this.
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